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Although lacking any genuine innovation for the Total War series, this game is essentially Rome 2 done right. The apocalyptic, frantic and atmosphere of the game, particularly on the strategy map, makes for a compelling experience. The AI is markedly stronger than Rome 2 and the effects and music are very well done. Overall this is a strong effort. What we need from the next Total War game Although lacking any genuine innovation for the Total War series, this game is essentially Rome 2 done right.
The apocalyptic, frantic and atmosphere of the game, particularly on the strategy map, makes for a compelling experience. The AI is markedly stronger than Rome 2 and the effects and music are very well done. Overall this is a strong effort. What we need from the next Total War game from the Creative Assembly is the addition of more innovative features. Attila is a great addition to the Total War series.
For many of Total War: Attila’s graphics settings there are five options - Max Performance, Performance, Quality, Max Quality, and Extreme Quality. Max Performance is designed for integrated.
It builds off the basic Rome 2 system and, while throwing out broken features and poor balance, it adds new features the greatly improve the look and feel of the game. The battle AI is much improved, with fewer path finding issues and new siege mechanics. Even unwalled settlements are defensible and the AI is effective at both Attila is a great addition to the Total War series. It builds off the basic Rome 2 system and, while throwing out broken features and poor balance, it adds new features the greatly improve the look and feel of the game.
The battle AI is much improved, with fewer path finding issues and new siege mechanics. Even unwalled settlements are defensible and the AI is effective at both defending and attacking the new maps. The campaign map is also significantly improved.
All provinces contain 3 regions, making each province a little more balanced, while making the actually building system more of a balancing act between food, squalor, happiness, and religion. It becomes very difficult to keep your settlements in order and continue to progress to the next building tiers, but all this ties in well to the feeling of just trying to survive. When you demolish buildings, it just drops them down one tier at a time, because as the game progresses, you will find that you need to step back and actually decrease the size of some settlements in less fertile areas. During this time period even Rome decreased in size as more people dispersed in order to better survive on what little each acre of land could provide. As the game progresses you will not only have to contend with Huns, a force to be reckoned with, particularly after the birth of Attia, but also with global climate change.
Driving the food shortages at the time was a state of global cooling. As the snows advance southward, your lands will become increasing less fertile and you will have to fight to survive. You really feel the pressure to advance toward the south and west into more fertile lands, regardless of who may already be there.
The family tree is back, and also sees significant improvements, being far more engaging and interactive than ever before. Pulling from some ideas within the politics systems from Rome 2, CA clearly threw out the old system and kept only the handful of things that really worked. Managing influence and control in order to maintain the appropriate level of power can be very difficult and sometimes trying to juggle it all is daunting. Fortunately things won't slip out of control too quickly as long as you're paying attention to your internal politics. It's definitely worth popping in every turn just to keep on top of things. There are several types of factions that can be played.
Girija kalyanam telugu novel online. Girija Kalyanam Telugu Novel Free. 1/15/ 0 Comments. Rohini Born ( ) 15 December (age 47) Occupation Actress, director Years active. Girija Kalyanam By Youddanapudi Sulochana Raini. Freedom: A Novel (Oprah’s Book Posted by at AM. Labels: Youddanapudi Novels.
There are the large empires of Western Rome, Eastern Rome, and the Sassanids. The Sassanids are relatively easy faction to play with ample cash, easily manageable squalor, high religious tolerance, and a secure starting position. If you're looking for a good place to get you're feet wet without drowning in all the new mechanics, this is the place.
The two Roman Empires, though, are only for the veteran players as they are floundering empires, in a state of decay. Both will lose territory before they can begin to expand again and regain their former glory.
You may play as several barbarian factions playing through a more typical Total War experience, beginning with one province and expanding outward, often into the more established empires. Each faction has similarities with the other factions, but they each also have their own flavor and will play a little differently. The only factions I lament, are the Celts lack of individuality,feeling more like Romans than Celtic natives.
However, hopefully they will fix this in the future with another culture pack. You can play as one of the migratory tribes and march across Europe in order to find your new homeland, fleeing the destruction and cold of the north east. They play similarly to the other barbarian factions but start in horde mode. All barbarian factions may enter horde mode when they lose their last settlement, but the migratory tribes start on the run. You'll have to rampage across the Roman Empires, and probably take a nice chunk out of one of them for your new homeland, in order to reach relative safety.
However, while on the march, your armies are your cities, and as such, you will periodically have to encamp them in order to build more structures to produce food, wealth, and troops. Eventually you will need to settle as no one wants to run forever.unless you're the Huns. The Huns are like a migratory tribe that can never settle. You will burn the world, desolating entire swaths of the east, driving into Europe, killing and burning all that dare defy you. The horde mechanic creates a distinctly unique experience even for Total War veterans.
I gave this game a 9, because while it is not perfect, it is a big step in the right direction, making one of the best Total Wars to date. From it's minute details of allowing you to rename each individual settlement, all the way to the sweeping new mechanic of being able to desolate regions, leaving charred and uninhabited craters where once there had been a thriving city, Attila lets us truly experience the dark ages. Compared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battle mechanics. The unit and building design is complex, requiring careful planning both in army and building construction.
The game has a central theme of decline and destruction, which is supported by the game mechanics and the art design that allow the game Compared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battle mechanics. The unit and building design is complex, requiring careful planning both in army and building construction. The game has a central theme of decline and destruction, which is supported by the game mechanics and the art design that allow the game to mirror a world in a state of disheaval. The music in the game is also atmospheric and the battle maps look like they belong to a living world. The game is complex, but the UI copes with added complexity well and the game manages to cram a lot of information to the screen that was previously completely inaccessible.
In all ways the single player is superb, offering probably the best campaigns in a Total War to date. Depending on your faction, the experience will vary wildly. However what drags the score down for me is that multiplayer has yet again been overlooked in terms features.
The battles are great, but the MP infrastructure is unchanged from Rome 2 and that is a great shame. I'm about to give up on this game. After playing it for about a week. Let me guarantee you that I own and have played all the other Total War games - vanilla, modded, etc. Attila has broken AI that sucks all the fun out of the game for me. It isn't that it is 'hard'. It is that it is unplayably unfair.
Let me give you a few examples: (1) Apparently you can have an empire of five I'm about to give up on this game. After playing it for about a week. Let me guarantee you that I own and have played all the other Total War games - vanilla, modded, etc.
Attila has broken AI that sucks all the fun out of the game for me. It isn't that it is 'hard'. It is that it is unplayably unfair. Let me give you a few examples: (1) Apparently you can have an empire of five territories, but can just barely afford to field 3 full armies. Meanwhile every AI empire consisting of a single territory can field 3 armies as well. (2) The AI knows where your armies are, even when you are out of line of sight. I can save the game, and move my armies to one side of my empire, and an enemy will pop up and attack the city I just left.
Meanwhile if I load the game and move my armies in the OTHER direction, a DIFFERENT enemy will pop up and attach the cities I left on the OTHER side of the map. (3) Because the AI cheats, there is no way to 'surprise' the enemy. For example, if you move a single army (from out of line of sight) to an enemy city, you will find it strongly defended.
Reload the game, and move TWO armies to an enemy city - and you find it abandoned because the forces fled before you were even within line of sight. (4) The AI will declare war on you - even when outnumbered.
Then they will abandon their home territory, march their armies through four or five enemy empires - untouched - and attack you. Meanwhile their home empire is never touched even though surrounded by other enemies. If you defeat them and try to pursue, every AI empire you try to pass through will attack you, and the MOMENT you are one turn's move away from your home empire, every one of your neighbors (who are not supposed.
Welcome to!A subreddit for all of those who love the Total War series. I really don't get it because even the newer games run better! It sucks because Attila is probably my favorite when it comes to setting. I tried manipulating Nvidia control panel which helped a bit.It's difficult to find that balance which makes the game enjoyable while not looking like Play-Doh.I've also noticed that the game only uses 60% of my CPU. Is that normal? I thought these games were very CPU-dependent. Maybe it's my rig?
My CPU is getting kind of old.i5-3570K quad-core 3.4ghz OC'd to 4.2ghzGTX 1060 6GB (I recently upgraded from a 680 but I honestly didn't see much difference in FPS in Attila.)8gigs of RAMW7 64bit. I think Attila is much more GPU bound than Rome 2 ( which seems more cpu limited). I have a 5Ghz 8700k but only a r9 290x ( similar level to your GTX1060) and the game runs awful, yet Rome 2 runs very smooth and only stutters a bit when I exceed 4GB of Vram.There is a performance mod on the Steam workshop that optimises the level of detail at medium/long distances that improves performance a fair bit, at a significant visual fidelity cost.For me, corpses absolutely slaughter performance, which is why battles start off okay but become a slideshow at the end. I think there is something wrong with how the engine renders corpses. I wish there was an option to massively cull the level of detail on corpses without removing them entirely..
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Although lacking any genuine innovation for the Total War series, this game is essentially Rome 2 done right. The apocalyptic, frantic and atmosphere of the game, particularly on the strategy map, makes for a compelling experience. The AI is markedly stronger than Rome 2 and the effects and music are very well done. Overall this is a strong effort. What we need from the next Total War game Although lacking any genuine innovation for the Total War series, this game is essentially Rome 2 done right.
The apocalyptic, frantic and atmosphere of the game, particularly on the strategy map, makes for a compelling experience. The AI is markedly stronger than Rome 2 and the effects and music are very well done. Overall this is a strong effort. What we need from the next Total War game from the Creative Assembly is the addition of more innovative features. Attila is a great addition to the Total War series.
For many of Total War: Attila’s graphics settings there are five options - Max Performance, Performance, Quality, Max Quality, and Extreme Quality. Max Performance is designed for integrated.
It builds off the basic Rome 2 system and, while throwing out broken features and poor balance, it adds new features the greatly improve the look and feel of the game. The battle AI is much improved, with fewer path finding issues and new siege mechanics. Even unwalled settlements are defensible and the AI is effective at both Attila is a great addition to the Total War series. It builds off the basic Rome 2 system and, while throwing out broken features and poor balance, it adds new features the greatly improve the look and feel of the game.
The battle AI is much improved, with fewer path finding issues and new siege mechanics. Even unwalled settlements are defensible and the AI is effective at both defending and attacking the new maps. The campaign map is also significantly improved.
All provinces contain 3 regions, making each province a little more balanced, while making the actually building system more of a balancing act between food, squalor, happiness, and religion. It becomes very difficult to keep your settlements in order and continue to progress to the next building tiers, but all this ties in well to the feeling of just trying to survive. When you demolish buildings, it just drops them down one tier at a time, because as the game progresses, you will find that you need to step back and actually decrease the size of some settlements in less fertile areas. During this time period even Rome decreased in size as more people dispersed in order to better survive on what little each acre of land could provide. As the game progresses you will not only have to contend with Huns, a force to be reckoned with, particularly after the birth of Attia, but also with global climate change.
Driving the food shortages at the time was a state of global cooling. As the snows advance southward, your lands will become increasing less fertile and you will have to fight to survive. You really feel the pressure to advance toward the south and west into more fertile lands, regardless of who may already be there.
The family tree is back, and also sees significant improvements, being far more engaging and interactive than ever before. Pulling from some ideas within the politics systems from Rome 2, CA clearly threw out the old system and kept only the handful of things that really worked. Managing influence and control in order to maintain the appropriate level of power can be very difficult and sometimes trying to juggle it all is daunting. Fortunately things won\'t slip out of control too quickly as long as you\'re paying attention to your internal politics. It\'s definitely worth popping in every turn just to keep on top of things. There are several types of factions that can be played.
Girija kalyanam telugu novel online. Girija Kalyanam Telugu Novel Free. 1/15/ 0 Comments. Rohini Born ( ) 15 December (age 47) Occupation Actress, director Years active. Girija Kalyanam By Youddanapudi Sulochana Raini. Freedom: A Novel (Oprah’s Book Posted by at AM. Labels: Youddanapudi Novels.
There are the large empires of Western Rome, Eastern Rome, and the Sassanids. The Sassanids are relatively easy faction to play with ample cash, easily manageable squalor, high religious tolerance, and a secure starting position. If you\'re looking for a good place to get you\'re feet wet without drowning in all the new mechanics, this is the place.
The two Roman Empires, though, are only for the veteran players as they are floundering empires, in a state of decay. Both will lose territory before they can begin to expand again and regain their former glory.
You may play as several barbarian factions playing through a more typical Total War experience, beginning with one province and expanding outward, often into the more established empires. Each faction has similarities with the other factions, but they each also have their own flavor and will play a little differently. The only factions I lament, are the Celts lack of individuality,feeling more like Romans than Celtic natives.
However, hopefully they will fix this in the future with another culture pack. You can play as one of the migratory tribes and march across Europe in order to find your new homeland, fleeing the destruction and cold of the north east. They play similarly to the other barbarian factions but start in horde mode. All barbarian factions may enter horde mode when they lose their last settlement, but the migratory tribes start on the run. You\'ll have to rampage across the Roman Empires, and probably take a nice chunk out of one of them for your new homeland, in order to reach relative safety.
However, while on the march, your armies are your cities, and as such, you will periodically have to encamp them in order to build more structures to produce food, wealth, and troops. Eventually you will need to settle as no one wants to run forever.unless you\'re the Huns. The Huns are like a migratory tribe that can never settle. You will burn the world, desolating entire swaths of the east, driving into Europe, killing and burning all that dare defy you. The horde mechanic creates a distinctly unique experience even for Total War veterans.
I gave this game a 9, because while it is not perfect, it is a big step in the right direction, making one of the best Total Wars to date. From it\'s minute details of allowing you to rename each individual settlement, all the way to the sweeping new mechanic of being able to desolate regions, leaving charred and uninhabited craters where once there had been a thriving city, Attila lets us truly experience the dark ages. Compared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battle mechanics. The unit and building design is complex, requiring careful planning both in army and building construction.
The game has a central theme of decline and destruction, which is supported by the game mechanics and the art design that allow the game Compared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battle mechanics. The unit and building design is complex, requiring careful planning both in army and building construction. The game has a central theme of decline and destruction, which is supported by the game mechanics and the art design that allow the game to mirror a world in a state of disheaval. The music in the game is also atmospheric and the battle maps look like they belong to a living world. The game is complex, but the UI copes with added complexity well and the game manages to cram a lot of information to the screen that was previously completely inaccessible.
In all ways the single player is superb, offering probably the best campaigns in a Total War to date. Depending on your faction, the experience will vary wildly. However what drags the score down for me is that multiplayer has yet again been overlooked in terms features.
The battles are great, but the MP infrastructure is unchanged from Rome 2 and that is a great shame. I\'m about to give up on this game. After playing it for about a week. Let me guarantee you that I own and have played all the other Total War games - vanilla, modded, etc. Attila has broken AI that sucks all the fun out of the game for me. It isn\'t that it is \'hard\'. It is that it is unplayably unfair.
Let me give you a few examples: (1) Apparently you can have an empire of five I\'m about to give up on this game. After playing it for about a week. Let me guarantee you that I own and have played all the other Total War games - vanilla, modded, etc.
Attila has broken AI that sucks all the fun out of the game for me. It isn\'t that it is \'hard\'. It is that it is unplayably unfair. Let me give you a few examples: (1) Apparently you can have an empire of five territories, but can just barely afford to field 3 full armies. Meanwhile every AI empire consisting of a single territory can field 3 armies as well. (2) The AI knows where your armies are, even when you are out of line of sight. I can save the game, and move my armies to one side of my empire, and an enemy will pop up and attack the city I just left.
Meanwhile if I load the game and move my armies in the OTHER direction, a DIFFERENT enemy will pop up and attach the cities I left on the OTHER side of the map. (3) Because the AI cheats, there is no way to \'surprise\' the enemy. For example, if you move a single army (from out of line of sight) to an enemy city, you will find it strongly defended.
Reload the game, and move TWO armies to an enemy city - and you find it abandoned because the forces fled before you were even within line of sight. (4) The AI will declare war on you - even when outnumbered.
Then they will abandon their home territory, march their armies through four or five enemy empires - untouched - and attack you. Meanwhile their home empire is never touched even though surrounded by other enemies. If you defeat them and try to pursue, every AI empire you try to pass through will attack you, and the MOMENT you are one turn\'s move away from your home empire, every one of your neighbors (who are not supposed.
Welcome to!A subreddit for all of those who love the Total War series. I really don\'t get it because even the newer games run better! It sucks because Attila is probably my favorite when it comes to setting. I tried manipulating Nvidia control panel which helped a bit.It\'s difficult to find that balance which makes the game enjoyable while not looking like Play-Doh.I\'ve also noticed that the game only uses 60% of my CPU. Is that normal? I thought these games were very CPU-dependent. Maybe it\'s my rig?
My CPU is getting kind of old.i5-3570K quad-core 3.4ghz OC\'d to 4.2ghzGTX 1060 6GB (I recently upgraded from a 680 but I honestly didn\'t see much difference in FPS in Attila.)8gigs of RAMW7 64bit. I think Attila is much more GPU bound than Rome 2 ( which seems more cpu limited). I have a 5Ghz 8700k but only a r9 290x ( similar level to your GTX1060) and the game runs awful, yet Rome 2 runs very smooth and only stutters a bit when I exceed 4GB of Vram.There is a performance mod on the Steam workshop that optimises the level of detail at medium/long distances that improves performance a fair bit, at a significant visual fidelity cost.For me, corpses absolutely slaughter performance, which is why battles start off okay but become a slideshow at the end. I think there is something wrong with how the engine renders corpses. I wish there was an option to massively cull the level of detail on corpses without removing them entirely..
...'>Total War Attila Optimization(13.04.2020)Although lacking any genuine innovation for the Total War series, this game is essentially Rome 2 done right. The apocalyptic, frantic and atmosphere of the game, particularly on the strategy map, makes for a compelling experience. The AI is markedly stronger than Rome 2 and the effects and music are very well done. Overall this is a strong effort. What we need from the next Total War game Although lacking any genuine innovation for the Total War series, this game is essentially Rome 2 done right.
The apocalyptic, frantic and atmosphere of the game, particularly on the strategy map, makes for a compelling experience. The AI is markedly stronger than Rome 2 and the effects and music are very well done. Overall this is a strong effort. What we need from the next Total War game from the Creative Assembly is the addition of more innovative features. Attila is a great addition to the Total War series.
For many of Total War: Attila’s graphics settings there are five options - Max Performance, Performance, Quality, Max Quality, and Extreme Quality. Max Performance is designed for integrated.
It builds off the basic Rome 2 system and, while throwing out broken features and poor balance, it adds new features the greatly improve the look and feel of the game. The battle AI is much improved, with fewer path finding issues and new siege mechanics. Even unwalled settlements are defensible and the AI is effective at both Attila is a great addition to the Total War series. It builds off the basic Rome 2 system and, while throwing out broken features and poor balance, it adds new features the greatly improve the look and feel of the game.
The battle AI is much improved, with fewer path finding issues and new siege mechanics. Even unwalled settlements are defensible and the AI is effective at both defending and attacking the new maps. The campaign map is also significantly improved.
All provinces contain 3 regions, making each province a little more balanced, while making the actually building system more of a balancing act between food, squalor, happiness, and religion. It becomes very difficult to keep your settlements in order and continue to progress to the next building tiers, but all this ties in well to the feeling of just trying to survive. When you demolish buildings, it just drops them down one tier at a time, because as the game progresses, you will find that you need to step back and actually decrease the size of some settlements in less fertile areas. During this time period even Rome decreased in size as more people dispersed in order to better survive on what little each acre of land could provide. As the game progresses you will not only have to contend with Huns, a force to be reckoned with, particularly after the birth of Attia, but also with global climate change.
Driving the food shortages at the time was a state of global cooling. As the snows advance southward, your lands will become increasing less fertile and you will have to fight to survive. You really feel the pressure to advance toward the south and west into more fertile lands, regardless of who may already be there.
The family tree is back, and also sees significant improvements, being far more engaging and interactive than ever before. Pulling from some ideas within the politics systems from Rome 2, CA clearly threw out the old system and kept only the handful of things that really worked. Managing influence and control in order to maintain the appropriate level of power can be very difficult and sometimes trying to juggle it all is daunting. Fortunately things won\'t slip out of control too quickly as long as you\'re paying attention to your internal politics. It\'s definitely worth popping in every turn just to keep on top of things. There are several types of factions that can be played.
Girija kalyanam telugu novel online. Girija Kalyanam Telugu Novel Free. 1/15/ 0 Comments. Rohini Born ( ) 15 December (age 47) Occupation Actress, director Years active. Girija Kalyanam By Youddanapudi Sulochana Raini. Freedom: A Novel (Oprah’s Book Posted by at AM. Labels: Youddanapudi Novels.
There are the large empires of Western Rome, Eastern Rome, and the Sassanids. The Sassanids are relatively easy faction to play with ample cash, easily manageable squalor, high religious tolerance, and a secure starting position. If you\'re looking for a good place to get you\'re feet wet without drowning in all the new mechanics, this is the place.
The two Roman Empires, though, are only for the veteran players as they are floundering empires, in a state of decay. Both will lose territory before they can begin to expand again and regain their former glory.
You may play as several barbarian factions playing through a more typical Total War experience, beginning with one province and expanding outward, often into the more established empires. Each faction has similarities with the other factions, but they each also have their own flavor and will play a little differently. The only factions I lament, are the Celts lack of individuality,feeling more like Romans than Celtic natives.
However, hopefully they will fix this in the future with another culture pack. You can play as one of the migratory tribes and march across Europe in order to find your new homeland, fleeing the destruction and cold of the north east. They play similarly to the other barbarian factions but start in horde mode. All barbarian factions may enter horde mode when they lose their last settlement, but the migratory tribes start on the run. You\'ll have to rampage across the Roman Empires, and probably take a nice chunk out of one of them for your new homeland, in order to reach relative safety.
However, while on the march, your armies are your cities, and as such, you will periodically have to encamp them in order to build more structures to produce food, wealth, and troops. Eventually you will need to settle as no one wants to run forever.unless you\'re the Huns. The Huns are like a migratory tribe that can never settle. You will burn the world, desolating entire swaths of the east, driving into Europe, killing and burning all that dare defy you. The horde mechanic creates a distinctly unique experience even for Total War veterans.
I gave this game a 9, because while it is not perfect, it is a big step in the right direction, making one of the best Total Wars to date. From it\'s minute details of allowing you to rename each individual settlement, all the way to the sweeping new mechanic of being able to desolate regions, leaving charred and uninhabited craters where once there had been a thriving city, Attila lets us truly experience the dark ages. Compared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battle mechanics. The unit and building design is complex, requiring careful planning both in army and building construction.
The game has a central theme of decline and destruction, which is supported by the game mechanics and the art design that allow the game Compared to Rome 2, Attila is in many ways what its predecessor should have been. It is polished, with well-crafted campaign and battle mechanics. The unit and building design is complex, requiring careful planning both in army and building construction. The game has a central theme of decline and destruction, which is supported by the game mechanics and the art design that allow the game to mirror a world in a state of disheaval. The music in the game is also atmospheric and the battle maps look like they belong to a living world. The game is complex, but the UI copes with added complexity well and the game manages to cram a lot of information to the screen that was previously completely inaccessible.
In all ways the single player is superb, offering probably the best campaigns in a Total War to date. Depending on your faction, the experience will vary wildly. However what drags the score down for me is that multiplayer has yet again been overlooked in terms features.
The battles are great, but the MP infrastructure is unchanged from Rome 2 and that is a great shame. I\'m about to give up on this game. After playing it for about a week. Let me guarantee you that I own and have played all the other Total War games - vanilla, modded, etc. Attila has broken AI that sucks all the fun out of the game for me. It isn\'t that it is \'hard\'. It is that it is unplayably unfair.
Let me give you a few examples: (1) Apparently you can have an empire of five I\'m about to give up on this game. After playing it for about a week. Let me guarantee you that I own and have played all the other Total War games - vanilla, modded, etc.
Attila has broken AI that sucks all the fun out of the game for me. It isn\'t that it is \'hard\'. It is that it is unplayably unfair. Let me give you a few examples: (1) Apparently you can have an empire of five territories, but can just barely afford to field 3 full armies. Meanwhile every AI empire consisting of a single territory can field 3 armies as well. (2) The AI knows where your armies are, even when you are out of line of sight. I can save the game, and move my armies to one side of my empire, and an enemy will pop up and attack the city I just left.
Meanwhile if I load the game and move my armies in the OTHER direction, a DIFFERENT enemy will pop up and attach the cities I left on the OTHER side of the map. (3) Because the AI cheats, there is no way to \'surprise\' the enemy. For example, if you move a single army (from out of line of sight) to an enemy city, you will find it strongly defended.
Reload the game, and move TWO armies to an enemy city - and you find it abandoned because the forces fled before you were even within line of sight. (4) The AI will declare war on you - even when outnumbered.
Then they will abandon their home territory, march their armies through four or five enemy empires - untouched - and attack you. Meanwhile their home empire is never touched even though surrounded by other enemies. If you defeat them and try to pursue, every AI empire you try to pass through will attack you, and the MOMENT you are one turn\'s move away from your home empire, every one of your neighbors (who are not supposed.
Welcome to!A subreddit for all of those who love the Total War series. I really don\'t get it because even the newer games run better! It sucks because Attila is probably my favorite when it comes to setting. I tried manipulating Nvidia control panel which helped a bit.It\'s difficult to find that balance which makes the game enjoyable while not looking like Play-Doh.I\'ve also noticed that the game only uses 60% of my CPU. Is that normal? I thought these games were very CPU-dependent. Maybe it\'s my rig?
My CPU is getting kind of old.i5-3570K quad-core 3.4ghz OC\'d to 4.2ghzGTX 1060 6GB (I recently upgraded from a 680 but I honestly didn\'t see much difference in FPS in Attila.)8gigs of RAMW7 64bit. I think Attila is much more GPU bound than Rome 2 ( which seems more cpu limited). I have a 5Ghz 8700k but only a r9 290x ( similar level to your GTX1060) and the game runs awful, yet Rome 2 runs very smooth and only stutters a bit when I exceed 4GB of Vram.There is a performance mod on the Steam workshop that optimises the level of detail at medium/long distances that improves performance a fair bit, at a significant visual fidelity cost.For me, corpses absolutely slaughter performance, which is why battles start off okay but become a slideshow at the end. I think there is something wrong with how the engine renders corpses. I wish there was an option to massively cull the level of detail on corpses without removing them entirely..
...'>Total War Attila Optimization(13.04.2020)